Are you serious?
"Art-of-Possibility" did you honestly even play? The only similarity between the games is the block destroying skill. The objective of Totem Destroyer is to destroy a certain amount of blocks without destroying the statue. The objective of THIS game is to get the star on the platform without it falling off.
The art style is completely unique and special.
The game is easy only if you make it easy. The skill comes from accomplishing the goal with the least amount of blocks destroyed. This creates a new challenge that contradicts Totem Destroyer.
Personally I never play through 20 levels. About 5-10 really unique levels is what I prefer.